Delirium: First Steps

Since I’m in my final year here at SCAD, I’ve been working my way through my senior studio class. We have two quarters to basically work on films and create works that show the culmination of all our studies here.

Quite honestly, I started off a little shakily. I love doing research and development, learning new techniques, and expanding my tool belt of random skills, but that came back to bite me: rather than showing off what I can do, I attempted to tackle everything I don’t know how to do.

I’ll make a post at a later date explaining some of the photogrammetry and compositing exercises I worked on, but for now, let me focus on my new baby project!

I am a big horror fan- the way we scare each other is such a complex and nuanced science that I’m always trying to understand and utilize. I’ve looked to the modern masters like Junji Ito, Hideo Kojima, and Guillermo del Toro as well as a host of others to study the fine line between horrifying and hokey.

As a compositor with a love for film, naturally I wanted to explore my own narrative capabilities using all my passions. So, long story short, I began work on Delirium. I chose to make it a 360 film, because I felt as if it was a medium that was so underutilized for horror and wanted to change that. And naturally, the position of being stuck as a watcher led me to theme the film around sleep paralysis.

Here is my pitch bible for Delirium, which includes a “script” detailing the action, initial storyboards, and lots of inspiration.

Currently I am in the process of gathering all the assets - including some practical effects!- that will be used in the film.